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Operations
•Normal Mode is now labeled "Story Mode" for Operations.
•Credit rewards for defeating Operations bosses have been significantly increased.
•Corrected an issue that could allow Operation bosses to resurrect during Nightmare Mode Operations.

Eternity Vault
•The "Unshakable" buff is now visible when targeting Soa.
•Changed the location where Soa's Force Whirlwind drops the player in the second phase of the fight to prevent players from being dropped several hundred meters below when no platforms are remaining.
•Soa's lightning balls are now destroyed when the platform phase begins.
•Projection of Soa has been removed from the Mind Traps.
•A previously malfunctioning escape pod no longer causes players to become stuck upon landing.
•Eternal Guardians and Eternal Sentinels now spawn correctly in 16-player modes.
•Eternal Guardians and Eternal Watchers have had their difficulty rebalanced in 16-player modes.
•Eternal Wardens now perform their grapple ability correctly.
•The Ancient Pylons puzzle has been reworked to improve reliability. The wheels no longer lock automatically when solved. Players must use the "Confirmation Console" to confirm their symbol selection.
•Annihilation Droid XRR-3's "Burning (Physical)" damage over time has been renamed "Burning" to accurately reflect that it cannot be removed. *UPDATED 3/27*
•Corrected an issue that could prevent Soa from spawning on the last platform after releasing players from Mind Traps. *UPDATED 3/27*
•Killing Soa in Nightmare Mode now grants the correct Codex entries. *UPDATED 3/29*
•An "Emergency Reset" button has been added to the Ancient Pylons encounter. *UPDATED 3/29*
•Soa's Mind Traps now kill players who are stuck inside the trap for the full 2-minute duration. *UPDATED 3/30*

Explosive Conflict
•Explosive Conflict, a new Operation, is available for play! The Trandoshan mercenary warlord Kephess has seized the planet Denova, a world rich in resources valuable to the war effort. Players must assault his war camp, situated atop a mountain in densely-wooded terrain, fighting Imperial defectors and heavy war machines along the way.
•Explosive Conflict is the next tier of Operations, offering new rewards and greater challenges.
•Four difficulty modes are currently available for this Operation: 8-player Story Mode, 8-player Hard Mode, 16-player Story Mode, and 16-player Hard Mode.

Karagga's Palace
•G4-B3 Heavy Fabricator's "Powerhouse" buff now correctly improves the damage of several of his abilities on 16-player Hard Mode.
•G4-B3's health has been increased in 8- and 16-player Hard Modes.
•G4-B3's mines now spawn with a small degree of random offset in order to reduce the frequency with which they spawn directly on top of one another. The actual number and relative placement of the mines remains unchanged. These mines now properly clean up post-combat.
•An issue that could cause G4-B3 to become stuck in the ceiling has been corrected.
•The Stimulant Dart ability used by Attack-Science Technicians and Mechno-Assault Specialists has been adjusted. It is now easier to control these enemies in an Operations group with less than three crowd control abilities.
•Support Gunners no longer knock back other enemy NPCs.
•Karagga's Immortal Guardians no longer leave a debuff on players when struck with Surge.
•RL-4 no longer refers to story events that have not yet occurred.
•The Gamorrean Guards that Bonethrasher attempts to eat now have boss immunities.
•Players can no longer remain trapped "Carbonizing" by Jarg's Carbonizer Probes while outside of Karagga's Palace.
•Bonethrasher's creatures no longer respawn after the group has killed Bonethrasher and reset the phase.
•Bonethrasher now correctly performs his Smash attack during 16-player Hard Mode.
•Corrected an issue that could cause Bonethrasher to be stuck in combat after he defeated the party, preventing players from re-entering.
•The door to Karagga's Throne room now remains open after the group defeats Jarg & Sorno.
•In Nightmare Mode, defeating each boss now yields a chest that contains Black Hole Commendations.

Items and Economy
 
General
•Loot drops from endgame activities, such as Operations and Flashpoints, now take group composition into account.



Bonne lecture !

De ce que je retiens.

Sur chambre :

-Ajout d'un bouton sur l'epreuve des pylones pour valider la phase d'alignement, ainsi qu'un bouton de reset.

Sur Karraga :

Pas mal de changement sur le robot, notamment avec Correction du bug qui fesait qu'il avait moins de pdv en HM qu'en normal.
Une modif aussi sur les mines qui ne pop plus tout à fait tjrs au même endroit.

De manière Génerale, en OP et en ZL les loots drop tiendront compte de la compo du groupe. En gros plus de loot Gardien si y'en a pas dans le groupe !